HwGUI 2.23 reference manual | ||
Alexander S.Kresin, October 2023 | next |
- 1. Introduction
- 2. Installation of HwGUI
- 3. How to use HwGUI
- 4. Commands
- 5. Functions
- 6. Classes
- 7. Utilities
- 8. Contrib
- 9. License
- 10. About the author
1. Introduction
1.1. What is HwGUI
HwGUI is an add-on library for Harbour and xHarbour, intended for creating GUI applications. There are two versions of HwGUI - Win32 version, which is based on direct calls of Win32 API, and GTK version, which uses GTK2 library and can be used under any platform where GTK is implemented ( Linux, Windows, probably MacOS ).
Most of GUI frameworks, not only for Harbour, but for other languages, too, which are based on third-party libraries, use these libraries on all supported operating systems. That is, if any framework is based, say, on the QT, it uses QT for both Windows and Linux. HwGUI key feature is that Windows version uses the native WinAPI - no need to additional mega-ton dlls for every, even the simplest application; it works faster as there are no additional layers between your code and WinAPI. At the same time, for other operating systems, ( Linux - first of all), GTK engine is used. But the Harbour code remains the same.
While developing HwGUI I tried to hide from the end user - Harbour programmer technical details of API calls and to build a set of commands and functions, which could allow easily create and manage GUI objects.
1.2. History of HwGUI
I began to work on HwGUI in August 2001 and the first version was released on August 21. Of course, one of sources of inspiration for me was Fivewin of Antonio Linares - the only at that time GUI library for Harbour.
My initial intention was to create a small and fast GUI lib mainly for my own needs. And already in October I had wrote the first small application with HwGUI for my firm, it reads the databases, created and managed with the accounting system, generates some documents and sends them by fax.
Firstly, from the initial release and til the 1.3 HwGUI didn't use the OOP paradigm - and I even had declared this as one of HwGUI features. My main motivations was speed and stability. Harbour's implementation of classes at that time had some bugs and I didn't want to add problems to myself. And, of course, access to object's variables is more slow than access to the array items. OOP is an additional level and using of it reduces application's performance.
But later I have arrived at a decision to make HwGUI OOP based - to simplify user interface and make it better structured and more convenient. So starting from the release 2.0 HwGUI is based on OOP paradigm.
Since the autumn'2003 HwGUI is hosted by SourceForge, and there is a group of developers working on it. Thanks to all of them for participation and contributions.
Yet another important milestone in HwGUI's timeline is a December,2005 - where a development of GTK version has been started, so HwGUI became a cross-platform tool.
1.3. How to learn HwGUI
First of all, of course, it is necessary to read this manual - at least the first 3 sections. Meanwhile, you can skip subsections Inside HwGUI and Using the UNICODE.
For further study, I strongly recommend utility the Tutorial utility, located in hwgui/utils/tutorial/
.
This utility contains an ordered set of code samples on HwGUI with comments, all of which can be
executed directly from the utility. Moreover, the code placed in a built-in editor with syntax highliting,
you can edit it and execute immediately, that is, it is the fastest way to check
the work of certain HwGUI constructions, styles, etc. A separate HwGUI Tutorial package, which
doesn't demand HwGUI and Harbour installed, may be downloaded from HwGUI page.
Compile samples from hwgui/samples/
, utilities from hwgui/utils/
,
review their code. And, of course, write yourself, write a little more - it is the best way to learn something.
Good luck!
2. Installation of HwGUI
2.1. HwGUI package
HwGUI is distributed as an archive, zip for Windows and tar.gz, tar.bz2 - for Linux. Currently it doesn't use any setup utility, you need simply unpack it to any place you want. The archive package includes following files and directories:
Changelog *.hbp,*.hbc - build files for Hbmk make_b32.bat - command files to build HwGUI libraries, using Borland C makefile.bc make_vc.bat - command files to build HwGUI libraries, using MSVC makefile.vc make_pc.bat - command files to build HwGUI libraries, using Pelles C makefile.pc make_w32.bat - command files to build HwGUI libraries, using Open Watcom C makefile.wc makemngw.bat - command files to build HwGUI libraries, using Mingw makefile.gcc makedll.bat - command files to build HwGUI dll, using Borland C makedll.bc license.txt install.txt - installation notes whatsnew.txt contrib\ - a directory with contribution modules, which for various reasons were not included in the basic sources set activex\ - sources of HActiveX И HHtml classes - implementation of ActiveX technology ext_controls\- few additional controls classes hwmake\ misc\ qhtm\ - sources of HQhtm class doc\ - directory with documentation image\ - directory with sample image files include\ - directory with HwGUI headers files lib\ - directory with HwGUI libraries samples\ - directory with HwGUI samples gtk_samples\ - directory with samples for GTK version source\ - Hwgui sources common\ - common sources for both versions debug\ - sources of hwgdebug library editor\ - sources of Hilight и HcEdit classes - an editor with syntax highliting procmisc\- set of functions xml\ - sources of HXMLDoc, HXMLNode classes - reading and writing of xml files gtk\ - GTK version sources winapi\ - WinAPI version sources utils\ - directory with utilities bincnt\ - Binary container manages dbc\ - Data Base Control debugger\ - GUI debugger for Harbour designer\ - The Designer, an utility to create screen forms and reports editor\ - A text editor with extended formatting possibilities tutorial\ - Interactive HwGUI tutorial.
In binary distributions, build files and sources are absent.
in the source distribution, the lib/
directory is absent - it will be created during the build process.
2.2. How to build HwGUI library (Windows version)
For a binary distribution this issue isn't actual, of course. So, we are talking here about the source distribution. Compiling HwGUI is quite simple - as compiling of any Harbour program.
Harbour programmers may use Hbmk utility (it is absent in xHarbour). Just run it with hbp files:
hbmk2 hwgui.hbp hbxml.hbp hwgdebug.hbp procmisc.hbp
As a result, ypu will get hwgui, hbxml, hwgdebug and procmisc libraries in your hwgui/lib/
directory.
You may use also one of command files, included in distribution, depending of your C compiler. For xHarbour programmers it is the only way. I prefer it, too, simply because I like to keep control ob the building process.
Before building the libraries you need to set the HB_PATH environment variable, it should point to the directory where your copy of Harbour or xHarbour is. You may set it on your Windows environment or in the appropriate command ( .bat ) file, including there a line:
SET HB_PATH=c:\harbourThen run one of command files depending of the C compiler you use ( make_b32.bat for Borland C, make_pc.bat for Pelles C, make_vc.bat for MSVC, make_w32.bat for Open Watcom C, makemngw.bat for Mingw ) - this will build four libraries - hwgui.lib, procmisc.lib, hwg_qhtm.lib and hbxml.lib. That's all !
2.3. How to build HwGUI library (GTK version)
The sources of GTK version are located in hwgui/source/gtk/
directory.
In the same place ypu will find a bash script for libraries building - build.sh
.
Before to launch it, you need to check the Harbour installation. If it was installed
using binary deb or rpm package, Harbour files most likely are placed in
/usr/local/bin
, /usr/local/include/harbour
, /usr/local/lib/harbour
.
In this case you don't need to do any additional work. But if your Harbour is placed
in separate directory, compiled from sources, you need to set the path to this directory
in HB_ROOT environment variable. You may insert appropriate line in build.sh
, for example:
export HB_ROOT=../../..
Now you can run the build.sh
and the ready libraries must appear in
hwgui/lib/
directory.
2.4. How to build HwGUI application
Now let talk about compiling and linking GUI programs with Harbour. HwGUI provides
few header files in include/
and four libraries:
- hwgui - main HwGUI library;
- hwgdebug - visual debugger library, need to be linked together with hbdebug for program debugging;
- hbxml - a library of classes for reading/writing xml files, it is necessary to use forms and reports, created with the Designer;
- procmisc - a set of additional functions and HcEdit class.
Hwgdebug, hbxml and procmisc may be used without HwGUI, too.
Besides, there are 3 additional library from contrib/
, which may be linked, if needed:
- hbactivex - a library of classes for ActiveX support;
- hwg_extctrl - few additional controls, extending appropriate standard controls;
- hwg_qhtm - bindings to qhtm, a simple 3-rd party library for html rendering.
To build the GUI program, you need to link necessary libraries and add some options
for the C linker - these options are different for different C systems.
For to not write all these manually, HwGUI distribution includes scripts that solve this task.
For those, who use Hbmk, there is hwgui/hwgui.hbc
. Following is a command line
to build some myprog.prg
, if your hwgui\
directory is located in c:\harbour\
:
hbmk2 c:\harbour\hwgui\hwgui.hbc myprog.prgFor WinAPI version I recommend always add a file
samples\hwgui_xp.rc
, for Windows themes was used:
hbmk2 c:\harbour\hwgui\hwgui.hbc hwgui_xp.rc myprog.prg
For those, who don't use Hbmk, there are command files in samples\
directory for different C compilers.
You may use them to build sample programs from samples\
or as a templates to build your programs.
For GTK version you may use Hbmk or samples/gtk_samples/build.sh
bash script - probably,
you will need to set the HB_ROOT environment variable, as described in a subsection 2.3. How to build HwGUI library (GTK version).
3. How to use HwGUI
3.1. Terminology
3.2. Classes, commands and functions
3.3. First HwGUI application
#include "hwgui.ch" Function Main Local oMainWnd, oFont Local aCombo := {"First","Second" } PREPARE FONT oFont NAME "MS Sans Serif" WIDTH 0 HEIGHT -13 INIT WINDOW oMainWnd TITLE "Example" ; FONT oFont ; ON EXIT {||hwg_MsgYesNo("Really want to quit ?")} @ 20,10 EDITBOX "Hello, World!" SIZE 200,30 @ 270,10 COMBOBOX aCombo SIZE 100, 150 TOOLTIP "Combobox" @ 120,60 BUTTON "Close" SIZE 150,30 ; ON CLICK {||oMainWnd:Close()} MENU OF oMainWnd MENUITEM "About" ACTION hwg_MsgInfo("First HwGUI Application") ENDMENU ACTIVATE WINDOW oMainWnd hwg_writelog( "Program terminated " + Dtoc(Date()) + " at " + Time() ) Return
First thing you will want to do, I think, is to create the main window. The best way to do this is the command INIT WINDOW. In this command you can define initial position and the size of the window, it's style, icon, background color. You can set also event handlers - codeblocks, which are evaluated for different events ( INIT, EXIT, PAINT, SIZE changing, GETFOCUS, LOSTFOCUS and others ).
Then you need to define controls for that window and the main menu ( MENU ... ENDMENU commands), and, at least, activate the window, ( ACTIVATE WINDOW ) show it on the screen. Let analyse the above sample.
PREPARE FONT oFont NAME "MS Sans Serif" WIDTH 0 HEIGHT -13
At first, we create the font object for the main window. HwGUI works in such a way, that if a font isn't defined for a control, this control uses the font, defined for his parent window.
INIT WINDOW oMainWnd MAIN TITLE "Example" ; FONT oFont ; ON EXIT {||hwg_MsgYesNo("Really want to quit ?")}
This command creates main window with the title "Example" and with previously created font. ON EXIT clause will cause appearance of a message box, user will need to choose "Yes" to quit the application.
@ 20,10 EDITBOX "Hello, World!" ; SIZE 200,30 @ 270,10 COMBOBOX aCombo ; SIZE 100, 150 TOOLTIP "Combobox" @ 120,60 BUTTON "Close" ; SIZE 150,30 ; ON CLICK {||hwg_EndWindow()}
The above commands creates appropriate controls - Edit, Combobox and Push Button. ComboBox is initialized with aCombo array, which was declared before. Button has an event handler defined - closing the application.
MENU OF oMainWnd MENUITEM "About" ACTION hwg_MsgInfo("First HwGUI Application") ENDMENU
These commands creates the main menu, which includes the only item "About".
ACTIVATE WINDOW oMainWnd
And, at least, this last command activates the main window. It appears on
the screen with menu and all controls defined. Pay attention to the important fact: the
main window is modal, i.e., when it appears on the screen the program stops.
This means, that the lines of the code, which are located after ACTIVATE WINDOW oMainWnd
,
will be executed only after the window closes. In our sample this is a line, which
writes date and time to a log:
hwg_writelog( "Program terminated " + Dtoc(Date()) + " at " + Time() )
You can see that it is added to the file not immediately after the appearance of the window, but only after it is closed. These explanations may seem trivial for you, but many programmers just starting to write GUI applications, have some difficulties with this behaviour.
3.4. Windows in HwGUI. Modal and nomodal.
3.5. Controls review.
3.6. General information about commands.
3.7. General information about classes.
3.8. GET-system
3.9. Inside HwGUI
From the point of messages handling all HwGUI windows ( and controls, which, in fact, are windows, too ) may be divided in two groups:
1) The windows, which messages are handled by HwGUI.The first group includes main, mdi, child windows and dialogs and such controls as ( I will use the appropriate classes names ) HBrowse, HEdit, HStaticLink, HOwnButton, HPanel, HRichEdit, HSplitter, HTab, HTrackBar.
2) The windows, which messages are handled by Windows API only.
The second - all other controls, such as HStatic, HStatus, HButton, HGroup, HCheckButton, etc.
Handling of messages for the first group is implemented in the
following way:
Window ( control ) creation functions stores the pointer to the
appropriate HwGUI object in a window extra memory, granted by Windows
API - by calling the function SetWindowObject().
Besides, the window creation functions sets the pointer to the window
procedure ( an application-defined function that processes messages
sent to a window ). This is implemented by setting the pointer in
WNDCLASS structure ( see, for example, HWG_INITMAINWINDOW(),
HWG_REGBROWSE() ) or by redefinition the window procedure (
HWG_INITEDITPROC(), HWG_INITWINCTRL() ).
Thus, all windows of a first group has special messages processing
procedures ( MainWndProc(), WinCtrlProc(), ... ), while messages for
windows of a second groups are processed by Windows API internally.
The messages processing procedure extracts the pointer to appropriate
HwGUI object from a window extra memory and calls the :onEvent method
for this object.
The :onEvent method may process the message itself, or pass it to the
super method, or, returning -1, pass it to the default Windows API
procedure.
For example, the HStatic and HStatus are a second
group controls, i.e. messages to this control aren't processed by HwGUI -
that's why Windows doesn't process notifications, messages for it
child controls.
So, if you want to create ontop of them other controls, they are two ways:
1) create a new class, derived from HStatic and make it a control of a first group ( store a object pointer and redefine the window procedure )
2) use as a place holder for a button not HStatic or HStatus, but, for example, the HPanel. Hpanel is a general purpose control, which I use and recommend you to use for such purposes.
3.10. Using the Unicode
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